Basil of Newbiggin
Put a short one-sentence description of your companion here.
Character Description
Born: 1295 A.D.
Background
Place your character's background here, including a physical description.
Possessions
Put any possessions beyond the clothes on your back here in a list, noting Load where appropriate:
- Armor (Load)
- Weapon (Load)
- Magic Items (possibly with Load, compare to weapons for rough estimates)
General Traits
Characteristics
Intelligence: 0
Perception: +1
Strength: +1
Stamina: +1
Dexterity: +2
Quickness: +1
Presence: +2
Communication: +1
Confidence: 3/3
Size: 0
Decrepitude: 0
Virtues
- Above Average (1) (x2)
- Grants two pyramid points usable for buying characteristics.
- Enchanting Music (2)
- When you set your mind to it, you can influence others in a specific way with your music. For a specific effect, you must sing words that people can understand. You can calm the grieving with tunes alone, but you need lyrics to convince peasants to rise up against the local lord. When you use Enchanting Music, roll a die (stress or simple, depending on the situation) and add Communication and Enchanting Music. A roll 9+ will calm the upset, a 12+ will win someone’s love, a 15+ will incite a riot, an 18+ will touch the heart of a Magus, and a 24+ might win back a soul from the Prince of Darkness. If you botch, you inspire an unwanted emotion. Choosing this Virtue confers the Talent Enchanting Music 1, which can be improved as other talents.
- Faerie Friend (2)
- You have an ally among the fey. How much assistance you can get depends on the power of the friend—a small faerie with (relatively) minor powers can accompany you on a day to day basis. Powerful faeries have other business, and may only be available to answer questions and provide guidance, not to accompnay you around on your adventures. Your ally is fully sentient, has its own powers, and can speak when it chooses. You may want to have another player act the part. While a faerie companion can be a great boon, it can also be a terrible burden. If it is nasty or mischievous, it could cause trouble for you everywhere. Characters with this Virtue can purchase the Arcane Knowledge Faerie Lore, even if they are normally restricted from purchasing it.
- Jack-of-All-Trades (2)
- Despite your lack of training, you can attempt things that others equally unskilled would find more difficult. You suffer no penalties to rolls against a Skill in which you have no score, provided you have some time to consider what you are about to do. (There is normally a –3 penalty to use Abilities you do not possess.) Skills that are exclusive to a particular group (such as Hermetic Skills to magi) are still beyond you, unless you belong to the appropriate group.
- Empathy (1)
- You can intuitively understand the emotional needs of others and can therefore respond to them more appropriately. Add your Empathy score to rolls on appropriate Traits such as Communication and Presence. In addition, you may apply one third (rounded up) of your Empathy score to Folk Ken rolls. Choosing this Virtue confers the Talent Empathy 1, which can be improved as other Talents.
- Carefree (1)
- You are unshakably cheerful and happy in all circumstances. You receive +6 on all rolls to resist despair and sorrow (including spell effects) and +3 to Communication rolls when dealing with those who appreciate your disposition
Flaws
- Branded Criminal (-1)
- As punishment for some crime in your past, a mark has been burned into your cheek. This adversely affects your ability to function in society.
- Black Sheep (-1)
- You come from a prestigious family, but you have somehow estranged yourself from your relatives. They have nothing to do with you, unless they wish to punish you somehow. Those who resent your family’s power can take safe revenge by assaulting you. You begin the game with a bad Reputation of your choice at level 2, among those who respect your family.
- Infamous (-2)
- People know you well and curse you in their prayers. You have a level 4 bad Reputation, specifying the horrible deeds that earned you such ill will.
Abilities
- Ability Name (Specialization) (Level)
- Ability Text
Combat
Place a one-sentence description of your combat capabilities here.
Personality Traits
Personality Trait (Specialization) (Level)
Reputations
Reputation (Target — among whom do you have this rep?) (Level)
page revision: 4, last edited: 20 Sep 2011 01:22





