Guy de Coucy

Guy de Coucy is a disgraced knight from a prominent french family.

Name: Guy de Coucy
Player: Nathan Burroughs
Covenant: Bynnewalle

Gender: Male
Age: 30
Year Born: 1190
Current Year: 1220


  • Full Scale Mail (Load -5)
  • Longsword (Load -.5)
  • Lance (Load -1.0)
  • Round Shield (Load -.5)
  • A horse


Intelligence: -1
Perception: 0
Strength: 3
Stamina: 2
Presence: 0
Communication: -1
Dexterity: 2
Quickness: 2

Confidence: 3/3
Size: 0
Decrepitude: 0

Virtues and Flaws

Charmed Life: +3
Knight Errant +2
Lightning Reflexes: +2
Intuition: +2

Infamous: -2
Curse of Venus: -2
Overconfident: -2
Obligation: -1
Black Sheep: -1
Oversensitive: -1


Speak Norman French (??) (5)
Fluency in a particular language. Rather than roll a die modifier, your score in this language measures your ability to communicate. When two people speak to each other, the lower Ability score determines how well they communicate. Characters who speak related languages can communicate at a penalty to their scores (assigned by the Storyguide) depending on how closely related the two languages are. Speak Latin (and Greek and Hebrew) cannot be chosen with this Knowledge — it is a separate Academic Knowledge. (Intelligence)
Speak English (military terms) (2)
Leadership (??) (3)
Getting people to obey your orders and to follow you. Can also be used to inspire fear in others, cowing them into submission. (Presence)
Intrigue (1) (Manipulating his friends)
Dealing and plotting, including subtle use of power in non-confrontational ways to achieve your own ends. Intrigue need not be underhanded or manipulative—it also cover negotiations and knowledge of formal and informal rules of conduct and politeness. In addition, Intrigue also allows a character to pick up important information about those in power, separating fact from useless gossip. Intrigue is a vital talent for those who frequent court or a Hermetic tribunal.
Specialties: gossip, plotting, rumormongering, alliances. (Presence, Communication, Perception)
Ride (??) (2)
Riding and controlling a horse, especially under stress. (Dexterity, Strength)
Hunt (??) (3)
Setting snares, choosing appropriate hunting spots, and following and identifying the spoor of creatures of all varieties. This Ability also lets you cover your tracks or not leave any in the first place. (Perception)
Single Weapon (Longsword) (6)
Using clubs, maces, shortswords, and other one-handed weapons.
Longshaft Weapon (Lance) (5)
These are spears, lances, and polearms which have long shafts and the killing point on one end.
Brawling (Fist) (4)
Brawling covers fist fighting, using knives and daggers, and improvising weapons. It also covers the ability to dodge incoming blows.
Crossbow (??) (1)
The use of mechanically drawn bows. They fire short-fletched quarrels with penetration better than most other bows.

Personality Traits

Rash: +2

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