Small Spells

This page collects spells of magnitude one — that is, level 5 or below. These are fairly rare in the selection of ArM4 example spells, and are useful for sponting or for filling out a season of spell invention. Spells found in the ArM4 book and supplements are welcome, as are those spells you have created yourself. (It is recommended that you run your own spells past the troupe and the Storyguide before adding them.)

More inspiration may be found on the Atlas forums in this collection of level 3 spells, but bear in mind that those spells use 5th edition guidelines and may have to be rebuilt for 4th edition.

When adding spells you have created to this page, please be sure to include all the spell information found in the ArM4 book, plus an explanation of the level in this format:

(Base X: +/-A Range Adjustment, +/-B Duration Adjustment, +/-C Target Adjustment, +/-D Other Adjustment)

For example, Glimpse of Starlight (CrIg 2) R: Touch, D: Sun, T: Room is based on the CrIg level 1 guideline "Illuminate an area as if by moonlight." The base R / D / T for CrIg is Near / Momentary / Small, so I explain the level as:

(Base 1: -2 Touch, +2 Sun, +2 Room, -1 Fainter Than Moonlight)

Corpus

Creo

Level 5

A Day of Stasis (CrCo 5)
R: Touch/Near, D: Sun/Perm, T: Ind
Spell Focus: A Piece of Preserved Flesh (+3)
Prevents decay of a human corpse, or of a severed body part. Necromancers use it to preserve their revived corpses. This modified version is enough to keep a severed body part whole long enough to get it to the nearest healer who might be able to do something about it

(From Charm Against Putrefaction, ArM4 p 123. Base 10 -1 Sun)


Intellego

Level 3

Physician's Myopic Eye (CrCo 3)
R: Near, D: Mom, T: Ind
Spell Focus: Garnet (+1)
Determines the general health of a single person. Specific afflictions appear to you as areas of yellow coloration on the person’s body. A Perception + Medicine stress roll is required to identify unusual diseases. The ease factor is determined by the rarity of the disease. This modified version allows a healer to treat the patient in front of him, not diagnose accurately from across a field.

(From Physician's Eye, ArM4 p124. Base 5: -2 Near)


Muto

Level 5

Eyes of the Cat (CrCo(An) 5)
R: Touch, D: Sun/Year, T: Ind
Spell Focus: Hair from a Cat (+3)
Requisites: Animál
The target gains the eyes of a cat, which allow him or her to see in near darkness (but not in absolute darkness, such as a lightless subterranean cavern). ArM4 p 124. A level 4 variant exists with a duration of Diameter/Concentration, or a level 3 version with a Momentary duration is also possible.

Curse of Infantile Appendages (MuCo 5)
R: Touch/Near, D: Diameter/Moon, T: Ind
Spell Focus: Lock of Hair from a Baby (+1)
Shrinks a person’s arm to half its original length and makes it pudgy, like an infant’s. An alternate version exists to enfeeble the legs to prevent easy pursuit. This modified version lasts only a few minutes, not a full day, but this is long enough to deal with many combat threats.

(From Arm of the Infant, ArM p 125. Base 20: -2 Touch, -1 Diameter)


Perdo

Level 4

Invisible Barber Cr(Re)Co 4
R: Touch/ Far D: Momentary T: Ind
Spell Focus: A barber's razor (+3)
Requisites: Rego
The target gains a rapid haircut and shave. A Finesse roll is required if the desired cut or pattern of hair removal is non trivial. The focus provides a sympathetic resonance for hair removal.

(From the guidelines: Level 5 Do superficial damage to a body (for instance, remove its hair. Base 5: -1 Touch)


Rego

Level 3

The Clumsy Swordsman (ReCo 3)
R: Reach/Near, D: Mom, T: Ind
Spell Focus: A Branch of Holly (+3)
The target must make a Stamina stress roll of 6+ or drop anything held in the target hand. This is particularly useful when facing an armed opponent in close quarters.

(From Spasms of the Uncontrolled Hand ArM 4 p 128. Base 5: - 2 Reach)


Level 5

Rise of the Feathery Body (ReCo 5)
R: Touch/Near, D: Conc/Moon, T: Ind
Spell Focus: The Feather of an Eagle (+3)
Allows the target to float vertically to any height, carrying up to 50 pounds, and rising as fast as smoke rises, slower if carrying a heavy load. The target cannot move horizontally through this spell.

(From ArM4 p 128. For those who need to spont it on themselves, Base 5: -1 Personal makes it a level 4)

Herbam

Intellego

Level 4

Probe Nature’s Hidden Lore (InHe 4)
R: Touch/Near, D: Mom, T: Ind
Spell Focus: A Sapphire (+5)
Tells you what kind of plant you are touching. You also get an image of it in its natural habitat. Works with plant products as well as with plants themselves. Great for identifying plants for people who aren't Herbalists.

(From ArM4 p 130)


Ignem

Creo

Level 1

Moonbeam (CrIg 1)
ArM4 pg. 135

Level 2

Inscribing the Wizard's Sigil (CrIg(Vi) 2)
WGRE pg. 163

Glimpse of Starlight (CrIg 2)
R: Touch, D: Sun, T: Room
Spell Focus: Quartz (+5)
Illuminates a room that you are in with light equal to starlight, insufficient for anything but stumbling to normal human vision (but enough for nocturnal animals such as cats and owls to see well). When cast outside, this spell illuminates an area about 5 paces across.

(Base 1: -2 Touch, +2 Sun, +2 Room, -1 Fainter Than Moonlight)

Summer's Warmth of Wool (CrIg(An) 2)
R: Touch, D: Sun, T: Ind
Spell Focus: Crysolite (+3)
You touch a piece of clothing made from an animal product (e.g. wool cloak, silk doublet, leather boots) and it becomes warm to the touch. Excellent for travel in the winter or when the innkeeper beds you on the other side of the room from the fireplace.

(Base 1: -2 Touch, +2 Sun, +1 Ind)

Ink of the Waxing Moon (CrIg(HeTe) 2)
R: Reach, D: Sun, T: Small
Ink glows as if made of moonlight, allowing you to read text or view pictures in pitch darkness. The light provided to your surroundings by the text is quite faint, about the level of starlight alone (see Glimpse of Starlight).

(Base 1: -1 Reach, +2 Sun)

Level 3

Wizard's Spark (CrIg 3)
R: Touch, D: Mom, T: Small
Spell Focus: A Piece of Flint (+1)
You snap your fingers and a spark leaps from the index finger of that hand. Being momentary, it does not last long enough to do anything more than light a candle, catch a quick glimpse of a dark room, or ruin your night vision if you're staring right at it. The spark can only ignite things that would normally be flammable, and does not harm the caster.

(Base 5: -2 Touch)

Terram

Creo

Level 5

Ephemeral Silvery Scales (CrTe 5)
R: Per/Touch, D: Diam, T: Ind
Spell Focus: A Ring of Silver (+2)
Creates armor which looks like a hauberk of ring mail, but made of silver. It has a Load of -2, but provides Protection 6. Unlike normal armor, this cannot be physically removed, but remains for Diameter duration. (At 5-20 seconds per combat round, it lasts for 6-24 rounds of combat.)

(Base 15: -3 Personal, -1 Diameter, + 1 Individual, +1 Elaborate Shape; based on Silvery Scales of the Knight, WGRE pg. 170)

The Wizard's Fragile Key (CrTe(InMuVi) 5)
R: Touch, D: Diam, T: Small
Spell Focus: A Key of Gold (+3)
This spell creates a glass key that opens any one lock it is applied to.  It also bypasses any traps on those locks, and can open magical locks with spell effects up to level 10.  The key can be given to others to use.  The glass is as strong and ductile as metal, and will not break in situations that a similar metal key will not break.

(Base 10: -2 Touch, -1 Diam, +1 Elaborate Shape, +1 Unnatural Property; based on The Wizard's Golden Key, WGRE pg. 170)

Muto

Level 3

Supple Iron and Rigid Rope (MuTe 3)
ArM4 pg. 151

Level 5

Edge of the Razor (MuTe 5)
ArM pg. 151

Vim

Intellego

Level 1

Sense the Standing Power of (Realm) (InVi 1)
R: Touch, D: Mom, T: Ind
Spell Focus: A Sapphire (+1)
This spell reveals whether the caster currently occupies an aura or regio of the same Realm of the spell. It does not give any information about the strength of the aura, the level of the regio, or even which of the two the caster occupies. There are four versions of this spell, one for each Realm.

(Base 4: -2 Touch, -1 Mom; based on Feeling the Font of Power, WGRE pg. 173, from which the base level was back-calculated.)

Level 3

Sense the Presence of Vis (InVi 3)
R: Sight, D: Conc, T: Ind
Spell Focus: A Sapphire (+5)
You can see raw vis. To you, items containing raw vis appear to have a magical corona about them. You do not see the Art of the vis or any other information, such as which Realm it belongs to. (Note that creatures with Magic Might, etc. do not contain raw vis until they are dead; they will not show a corona under this spell.)

(Base 1: +2 Sight)

Level 5

Feeling the Font of Power (InVi 5)
WGRE pg. 173

Scales of Power (InVi 5)
WGRE pg. 173

Scales of the Magical Weight (InVi 5)
ArM4 pg. 156

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